Who do you need in order to make outstanding educational software?
- Artistic and child psychology experts from children’s TV
- Curriculum designers and subject experts from textbooks
- Interaction designers and programmers from computer games and apps
- Teachers who know the kids and can test prototypes with them
What pieces do you need to bring together?
- Psychological: “flow”, storyline, context
- Aesthetic: beautiful, interesting, simple
- Emotional: for a purpose
- Reliable: solid programming
- Convenient: internet, app store
- Low-cost: software product that runs on widely-available devices
- Effective: learning goals are met
Once the disruption in education takes hold, software with all of these pieces will prove very popular.